

* Fixed a bug where migration pacts between subjects and overlord were not allowed * Fixed upgrade arrow incorrectly displayed as greyed out for certain buildings on non-capital planets * Fixed so that democratic elections check the correct policy flags * Fixed a bug where the display height of a galactic object wasn’t being restored after loading a savegame * Fixed issues with democratic elections alternative parties, issue caused the alternative parties to be invalid * Fixed a bug where Gaia world spawn chance was not explicitly reduced for inhospitable stars * Fixed a bug where merging fleets would prioritize the smallest fleet * Fixed spelling in English localization for Attitude Map Mode * Fixed a case where sectors could get stuck due to lack of energy tiles and respect tile resources * Fixed AI not properly signing white peace in some wars that would just drag on forever * Reduced HP of Nomad ark ships and gave them basic weapons Overall they should be stronger than before Reduced Nomad Fleet HP and damage bonus modifier from +50% to +25%. * Upgraded Nomads arsenal and ship designs. * Risk of Malcontent Slaves faction effect “Interstellar Railroad” now scales from 1% to 5% risk with 5 to 11+ owned slaves, down from 2-10% risk with 4-8+ slaves * Primitives nuking themselves now properly affects pop count * Forming a Defensive Pact now cancels guarantees and non-aggression pacts with that country
